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Thunder's Edge is a science fiction board game combining politics, strategy, and giant mecha for two to five players. Each player controls a faction on Earth, each seeking to wield power over the planet Thunder's Edge. To win, players must gain the support of important government lobbyists, seize control of key points on Thunder's Edge through military force, and fight for control of vital off-planet areas.
From Nickjost's review :
The game begins with board setup. It is composed of hexes in the manner of Settlers of Catan . These hexes are dealt to players, who can look at them and deploy them face down one by one. Players are then given an initial allocation of money. They can spend this money to purchase units for the initial planetfall. Unspent money is doubled. Opening strategies rely on purchasing enough infantry to hold all known cities (based on the dealt hexes) and deploying that infantry to protect them.
There are several other elements as well. The first is the tension track. This is essentially a turn marker. Once the tension track is depleted, the game ends. A few off-world locations also offer special bonuses. Military units also use the transit and orbit boards. Units in "transit" are moved to "orbit." These units can be deployed onto the board. This introduces a minimum one-turn delay between purchasing an item and deploying it.
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